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Monthly Archive for October, 2006

Wagging the design

When you’re designing a game – particularly the mechanics – do you find yourself “wagging the dog”? I find myself doing this from time to time. I just realized I was doing this with 44, and it made me remember consciously some of the approaches I took with previous designs.
The design for 44 so far [...]

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44

As some of you may recall, in November 2005 I ran a fun little contest called Game For Hire. I solicited game design ideas, and resolved to create a full-fledged game from the winning entry.
John Harper won the contest with his entry, 44. Here was his description for the contest:

Clockwork agents (from another dimension?) are [...]

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