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Monthly Archive for January, 2008

A play, to explain why I’m really fucking tired about arguing about people claiming indie RPG publishers don’t make a profit.
Some people: Well, you indie publishers are cute and all, but you’re not really making a “profit,” you amateurs you. Here’s why. See, profit is revenues minus expenses. And, you make nice revenues, I guess, [...]

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So, it’s unofficially In a Wicked Age week, well, everywhere. Vincent Baker’s newly released game promises to be a big hit. I’ve got the PDF already, and it’ll no doubt take upcoming Dreamation con in New Jersey by storm. More power to Vincent, too. It’s a rockin’ game, by all accounts.
Now, what kills me is the already [...]

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There was a time when I’d pursue any fun game design idea that popped into my head. But those ideas rarely went anywhere, either. Let alone reaching strangers, they didn’t live within my own groups’ actual play sessions.
Dust Devils came as one of those fun ideas to tinker with. But, then I found some success [...]

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