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Category Archive for '44'

This blog’s seen unusual activity and content in the last couple weeks. I think, amid the criticism from me and from others, it’s worth re-stating what it is I’m positive about, and what I do all this stuff for.
For me, participating in this thing called role-playing games is about one thing, and that one thing’s [...]

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Section 44 is in control

So this is what the end game of 44 sounds like.

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44: Looking too damn good!

Andreas, who commented recently, alerted me that my PayPal button for purchasing 44: A Game of Automatic Horror was broken! This issue is now fixed.
Better yet! The attractive print ashcan edition of 44: A Game of Automatic Horror is now only $14 with FREE shipping anywhere in the world.

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44 review for horror week

Rob Wieland has written a review on RPG.net for 44: A Game of Automatic  Horror. He introduces his review with this funny quip:
The maker of Dust Devils tries his hand at a body snatcher game. Pending this positive review, I am unsure as to whether or not I have been replaced by a robot yet.
Read [...]

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This year at GenCon, Paul Czege and I spearheaded the Ashcan Front. We had a great time, and I think we’re both very pleased with the overall success of the booth.
Paul and I, along with Paul’s wife Danielle who was instrumental to the booth, talked about it with Clyde Rhoer, who does the Theory From the [...]

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Wagging the design

When you’re designing a game – particularly the mechanics – do you find yourself “wagging the dog”? I find myself doing this from time to time. I just realized I was doing this with 44, and it made me remember consciously some of the approaches I took with previous designs.
The design for 44 so far [...]

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44

As some of you may recall, in November 2005 I ran a fun little contest called Game For Hire. I solicited game design ideas, and resolved to create a full-fledged game from the winning entry.
John Harper won the contest with his entry, 44. Here was his description for the contest:

Clockwork agents (from another dimension?) are [...]

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