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Category Archive for 'The Score'

Matt is back to his preachy self! This time, he talks about the need for less celebrity and more collaboration and peer appreciation among game designers. He urges you to think about the hobby not a thing produced and consumed, but as an activity creatively shared by enthusiasts.

icon for podpress  Episode 5 [12:11m]: Download

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Finally, The Score returns, alive and kicking! This is the second half of the interview with Seth Ben-Ezra, creator of Dirty Secrets and Legends of Alyria. We talk about board games, the influences of Reiner Knizia, fatherhood, and more.

Dark Omen Games
Dirty Secrets

icon for podpress  The Score, Episode 4 [22:24m]: Download

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I talk with Seth Ben-Ezra, creator of Legends of Alyria and the upcoming game Dirty Secrets. Seth talks about his game, his identity as a Christian, and we share some thoughts about genre in role-playing.

Dark Omen Games
Legends of Alyria

 
icon for podpress  Standard Podcast [19:29m]: Play Now | Play in Popup | Download

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In episode 2 of The Score, I talk about my history as a role-playing hobbyist and how that lead to me designing and publishing my game Dust Devils. And, I share my take on how many hobbyists need to find games for their aging, changing lifestyle and how designers need to create for that need.
Show [...]

 
icon for podpress  Standard Podcast [18:43m]: Play Now | Play in Popup | Download

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The first episode of The Score, the new podcast by Matt Snyder / Chimera Creative is ready to rock ‘n roll. In this episode, I talk about my experiences and observations of the Indie RPG scene as its grown at GenCon since 2001.

icon for podpress  The Score, Episode 1 [15:47m]: Download

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Keeping Score

I’m going to start doing some podcasts for the Indie RPG scene. I’ll interview designers, talk about special events like cons, trends in the scene and so on. I’m calling it The Score.
If you’re interested in interviewing with me, contat me by commenting here or sending me an email — matt -at- chimera -dot- info.
I’ll conduct most, [...]

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