I’m currently reading a book called Breaking the Spell: Religion as a Natural Phenomenon by Daniel Dennett. Dennett’s a brilliant contemporary philosopher. His book is about evolution and religion, which is very interesting to me, personally. But, page 126 of his book has something that should be very interesting for anyone who’s into Narrativism (i.e. [...]
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Posted in Heads or Tales, Theory on Dec 5th, 2006
In my previous entry, I explained the divide I observe between GM-heavy creativity and democratized creativity in gaming. I said that Robin Laws' The Esoterrorists appears to stand pretty firmly in the GM-heavy camp. It's likely a superb game, but I'd be more interested if it took more chances toward the shared authority camp.
But, let [...]
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Posted in Heads or Tales, Indie RPGs, Theory on Nov 1st, 2006
As I see it, one of the key differences between the pool of games we broadly point at and say “traditional” and the pool of games we generally point at and say “indie” is one of system.
Here’s what I mean. The vast majority of traditional games have different systems, yes. But, those are mechanical differences. [...]
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