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	<title>Chimera Creative</title>
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	<link>http://www.chimera.info</link>
	<description>Stories You Play</description>
	<pubDate>Wed, 14 May 2008 15:14:33 +0000</pubDate>
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	<language>en</language>
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		<copyright>&#xA9; </copyright>
		<managingEditor>matt@chimera.info ()</managingEditor>
		<webMaster>matt@chimera.info()</webMaster>
		<category></category>
		<ttl>1440</ttl>
		<itunes:keywords></itunes:keywords>
		<itunes:subtitle></itunes:subtitle>
		<itunes:summary>Stories You Play</itunes:summary>
		<itunes:author></itunes:author>
		<itunes:category text="Society &amp; Culture"/>
		<itunes:owner>
			<itunes:name></itunes:name>
			<itunes:email>matt@chimera.info</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>no</itunes:explicit>
		<itunes:image href="http://www.chimera.info/images/chimera-podcast144.jpg" />
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			<title>Chimera Creative</title>
			<link>http://www.chimera.info</link>
			<width>144</width>
			<height>144</height>
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		<item>
		<title>The Score, Episode 5: Stop, Collaborate &#038; Listen</title>
		<link>http://www.chimera.info/2007/11/27/the-score-episode-5-stop-collaborate-listen/</link>
		<comments>http://www.chimera.info/2007/11/27/the-score-episode-5-stop-collaborate-listen/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 06:21:54 +0000</pubDate>
		<dc:creator>Matt Snyder</dc:creator>
		
		<category><![CDATA[Heads or Tales]]></category>

		<category><![CDATA[The Score]]></category>

		<guid isPermaLink="false">http://www.chimera.info/2007/11/27/the-score-episode-5-stop-collaborate-listen/</guid>
		<description><![CDATA[Matt is back to his preachy self! This time, he talks about the need for less celebrity and more collaboration and peer appreciation among game designers. He urges you to think about the hobby not a thing produced and consumed, but as an activity creatively shared by enthusiasts.
]]></description>
			<content:encoded><![CDATA[<p>Matt is back to his preachy self! This time, he talks about the need for less celebrity and more collaboration and peer appreciation among game designers. He urges you to think about the hobby not a thing produced and consumed, but as an activity creatively shared by enthusiasts.</p>
]]></content:encoded>
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<itunes:duration>12:11</itunes:duration>
		<itunes:subtitle>Matt is back to his preachy self! This time, henbsp;talks about the need for less celebrity and more collaboration and peer appreciation among game designers. ...</itunes:subtitle>
		<itunes:summary>Matt is back to his preachy self! This time, henbsp;talks about the need for less celebrity and more collaboration and peer appreciation among game designers. He urges you to think about the hobby not a thing produced and consumed, but as an activity creatively shared by enthusiasts.</itunes:summary>
		<itunes:keywords>Heads,or,Tales,,The,Score</itunes:keywords>
		<itunes:author>matt@chimera.info</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>The Score, Episode 4: Conversation with Seth Ben-Ezra, part 2</title>
		<link>http://www.chimera.info/2007/10/24/the-score-episode-4-conversation-with-seth-ben-ezra-part-2/</link>
		<comments>http://www.chimera.info/2007/10/24/the-score-episode-4-conversation-with-seth-ben-ezra-part-2/#comments</comments>
		<pubDate>Thu, 25 Oct 2007 03:44:30 +0000</pubDate>
		<dc:creator>Matt Snyder</dc:creator>
		
		<category><![CDATA[Indie Publishing]]></category>

		<category><![CDATA[Indie RPGs]]></category>

		<category><![CDATA[The Score]]></category>

		<guid isPermaLink="false">http://www.chimera.info/2007/10/24/the-score-episode-4-conversation-with-seth-ben-ezra-part-2/</guid>
		<description><![CDATA[Finally, The Score returns, alive and kicking! This is the second half of the interview with Seth Ben-Ezra, creator of Dirty Secrets and Legends of Alyria. We talk about board games, the influences of Reiner Knizia, fatherhood, and more.

Dark Omen Games
Dirty Secrets

]]></description>
			<content:encoded><![CDATA[<p>Finally, The Score returns, alive and kicking! This is the second half of the interview with Seth Ben-Ezra, creator of Dirty Secrets and Legends of Alyria. We talk about board games, the influences of Reiner Knizia, fatherhood, and more.</p>
<ul>
<li><a href="http://www.darkomengames.com" title="Dark Omen Games">Dark Omen Games</a></li>
<li><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16345&amp;cat=0&amp;page=1" title="Dirty Secrets at IPR">Dirty Secrets</a></li>
</ul>
]]></content:encoded>
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<itunes:duration>22:24</itunes:duration>
		<itunes:subtitle>Finally, The Score returns, alive and kicking! This is the second half ofnbsp;the interview with Seth Ben-Ezra, creator of Dirty Secrets and Legends of Alyria. ...</itunes:subtitle>
		<itunes:summary>Finally, The Score returns, alive and kicking! This is the second half ofnbsp;the interview with Seth Ben-Ezra, creator of Dirty Secrets and Legends of Alyria. We talk about board games, the influences of Reiner Knizia, fatherhood, and more.

	Dark Omen Games
	Dirty Secrets
</itunes:summary>
		<itunes:keywords>Indie,Publishing,,Indie,RPGs,,The,Score</itunes:keywords>
		<itunes:author>matt@chimera.info</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>The Score, Episode 3: Conversation with Seth Ben-Ezra, part 1</title>
		<link>http://www.chimera.info/2007/08/03/the-score-episode-2-conversation-with-seth-ben-ezra-part-1/</link>
		<comments>http://www.chimera.info/2007/08/03/the-score-episode-2-conversation-with-seth-ben-ezra-part-1/#comments</comments>
		<pubDate>Sat, 04 Aug 2007 02:13:34 +0000</pubDate>
		<dc:creator>Matt Snyder</dc:creator>
		
		<category><![CDATA[The Score]]></category>

		<guid isPermaLink="false">http://www.chimera.info/2007/08/03/the-score-episode-2-conversation-with-seth-ben-ezra-part-1/</guid>
		<description><![CDATA[I talk with Seth Ben-Ezra, creator of Legends of Alyria and the upcoming game Dirty Secrets. Seth talks about his game, his identity as a Christian, and we share some thoughts about genre in role-playing.

Dark Omen Games
Legends of Alyria

]]></description>
			<content:encoded><![CDATA[<p>I talk with Seth Ben-Ezra, creator of Legends of Alyria and the upcoming game Dirty Secrets. Seth talks about his game, his identity as a Christian, and we share some thoughts about genre in role-playing.</p>
<ul>
<li><a href="http://darkomengames.com" title="Dark Omen Games">Dark Omen Games</a></li>
<li><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16221" title="Legends of Alyria at IPR">Legends of Alyria</a></li>
</ul>
]]></content:encoded>
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			<enclosure url="http://www.chimera.info/wp-content/uploads/TheScore-03-SethBenEzra.mp3" length="9356068" type="audio/mpeg"/>
<itunes:duration>19:29</itunes:duration>
		<itunes:subtitle>I talk with Seth Ben-Ezra, creator of Legends of Alyria and the upcoming game Dirty Secrets. Seth talks about his game, his identity as a ...</itunes:subtitle>
		<itunes:summary>I talk with Seth Ben-Ezra, creator of Legends of Alyria and the upcoming game Dirty Secrets. Seth talks about his game, his identity as a Christian, and we share some thoughts about genre in role-playing.

	Dark Omen Games
	Legends of Alyria
</itunes:summary>
		<itunes:keywords>The,Score</itunes:keywords>
		<itunes:author>matt@chimera.info</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>The Score, Episode 2: Design and the Aging Hobby</title>
		<link>http://www.chimera.info/2007/07/27/the-score-episode-2-design-and-the-aging-hobby/</link>
		<comments>http://www.chimera.info/2007/07/27/the-score-episode-2-design-and-the-aging-hobby/#comments</comments>
		<pubDate>Sat, 28 Jul 2007 05:08:52 +0000</pubDate>
		<dc:creator>Matt Snyder</dc:creator>
		
		<category><![CDATA[Dust Devils]]></category>

		<category><![CDATA[Indie Publishing]]></category>

		<category><![CDATA[The Score]]></category>

		<guid isPermaLink="false">http://www.chimera.info/2007/07/27/the-score-episode-2-design-and-the-aging-hobby/</guid>
		<description><![CDATA[In episode 2 of The Score, I talk about my history as a role-playing hobbyist and how that lead to me designing and publishing my game Dust Devils. And, I share my take on how many hobbyists need to find games for their aging, changing lifestyle and how designers need to create for that need.
Show [...]]]></description>
			<content:encoded><![CDATA[<p>In episode 2 of The Score, I talk about my history as a role-playing hobbyist and how that lead to me designing and publishing my game Dust Devils. And, I share my take on how many hobbyists need to find games for their aging, changing lifestyle and how designers need to create for that need.</p>
<p>Show notes:</p>
<ul>
<li><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16251" title="Buy Dust Devils">Dust Devils</a></li>
<li><a href="http://www.indie-rpgs.com/" title="The Forge">The Forge</a></li>
<li><a href="http://feartheboot.libsyn.com/index.php?post_id=179876" title="Fear the Boot interviews Ryan Dancey">Fear the Boot interview with Ryan Dancey</a></li>
<li>Seth Ben-Ezra&#8217;s <a href="http://darkomengames.com" title="Dark Omen Games">Dark Omen Games</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.chimera.info/2007/07/27/the-score-episode-2-design-and-the-aging-hobby/feed/</wfw:commentRss>
			<enclosure url="http://www.chimera.info/wp-content/uploads/TheScore-02-GettingOlder.mp3" length="8985345" type="audio/mpeg"/>
<itunes:duration>18:43</itunes:duration>
		<itunes:subtitle>In episode 2 of The Score, I talk about my history as a role-playing hobbyist and how that lead to me designing and publishing my ...</itunes:subtitle>
		<itunes:summary>In episode 2 of The Score, I talk about my history as a role-playing hobbyist and how that lead to me designing and publishing my game Dust Devils. And, I share my take on how many hobbyists need to find games for their aging, changing lifestyle and how designers need to create for that need.

Show notes:

	Dust Devils
	The Forge
	Fear the Boot interview with Ryan Dancey
	Seth Ben-Ezra's Dark Omen Games
</itunes:summary>
		<itunes:keywords>Dust,Devils,,Indie,Publishing,,The,Score</itunes:keywords>
		<itunes:author>matt@chimera.info</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>The Score, Episode 1: GenCon and Indie RPGs</title>
		<link>http://www.chimera.info/2007/07/19/the-score-episode-1-gencon-and-indie-rpgs/</link>
		<comments>http://www.chimera.info/2007/07/19/the-score-episode-1-gencon-and-indie-rpgs/#comments</comments>
		<pubDate>Fri, 20 Jul 2007 06:07:08 +0000</pubDate>
		<dc:creator>Matt Snyder</dc:creator>
		
		<category><![CDATA[Indie Publishing]]></category>

		<category><![CDATA[The Score]]></category>

		<guid isPermaLink="false">http://www.chimera.info/2007/07/19/the-score-episode-1-gencon-and-indie-rpgs/</guid>
		<description><![CDATA[The first episode of The Score, the new podcast by Matt Snyder / Chimera Creative is ready to rock &#8216;n roll. In this episode, I talk about my experiences and observations of the Indie RPG scene as its grown at GenCon since 2001.

]]></description>
			<content:encoded><![CDATA[<p>The first episode of The Score, the new podcast by Matt Snyder / Chimera Creative is ready to rock &#8216;n roll. In this episode, I talk about my experiences and observations of the Indie RPG scene as its grown at GenCon since 2001.</p>
<p></p>
]]></content:encoded>
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<itunes:duration>15:47</itunes:duration>
		<itunes:subtitle>The first episode of The Score, the new podcast by Matt Snyder / Chimera Creative is ready to rock 'n roll. In this episode, I ...</itunes:subtitle>
		<itunes:summary>The first episode of The Score, the new podcast by Matt Snyder / Chimera Creative is ready to rock 'n roll. In this episode, I talk about my experiences and observations of the Indie RPG scene as its grown at GenCon since 2001.

</itunes:summary>
		<itunes:keywords>Indie,Publishing,,The,Score</itunes:keywords>
		<itunes:author>matt@chimera.info</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
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